This project was submitted as a final for a 2D animation class, where we were allowed almost complete creative freedom over out topic, plot, and method. The class assignments were structured around benchmarks in the progression of our final video animations. Requirements included a 1920x1080px aspect ratio and respecting copyright guidelines.
Create a comedic animation, that show basic understanding of animating a humanoid object, such as squash and stretch, arch movements, perspective, and anatomy.
I’ve loved art and animation since a young age, so I was incredibly motivated to create an animation that will be fun to watch and produce. Incidentally, I came across a comic strip I drew between 2016-17, that I was very fond of.
Determined to give this comic life, I created a rough story board and animatic to plan out crucial timing and introductions.
I couldn't keep the original stick figure style, because it didn't portray a basic understanding of human anatomy. Therefore, I created a different style that could better show depth and the direction my characters were facing.
Furthermore, I created these characters to have polar opposite personalities from one another. To make this message clear, I gave them more facial expressions and exaggerated body language.
While most in my class made their animations in programs such as Adobe Animate, I had been long acclimated to using Krita for static digital art. Naturally, I stuck with it for animating.
When beginning any drawing of a figure, I start with a light blue brush and sketch my object's anatomy and proportions.
Then, on a new layer, I refined the figure by redrawing it with cleaner lines. At this step, I draw in key poses and tweak the timing.
Lastly, I hand draw tweening frames to create the illusion of motion, utilizing my Onion Skins to ensure a smooth transition.
After all the drawing is done, I exported my video and brought it to Adobe Premiere to add final touches, such as voice-overs, sound effects, text, and cuts.
Due to time-constraints, and an overly ambitious plan, I was unable to draw to the quality level I had desired. However, for the plot’s level of maturity, I find that the crude linework contributes to the animation’s childish humor.